Logic Masters Deutschland e.V.

Recoil: No Longer an Introduction

(Eingestellt am 17. März 2025, 18:09 Uhr von damasosos92)

Some rulesets, no matter how brilliant, often go unnoticed. In occasion of the Turn 5 of The Skunkworks League I decided it's time to shining a light on one such hidden gem: Recoil. This ruleset was introduced at the end of 2020, and until now, it only had a single published puzzle, created by a LMD user named SebastianSimon and still unrated. You can find that puzzle at this link. The name Recoil was suggested by the user Thomster and I decided to take it.

This puzzle is meant to be solved after solving my introductions to the genre, published with IDs 000MDT and 000MDU.

Rules

Starting at the black diamond, draw a directed path through the centers of some cells in the grid. Path segments are drawn sequentially from cell to cell, such that the first path segment is drawn from the black diamond to an adjacent empty cell, the second segment is drawn from that cell to the next empty cell, and so on until the final segment is drawn and the path ends.

The path cannot branch or revisit a cell it has visited before.

Every time the path enters a new cell, a “recoiled cell” is placed in the first empty cell in the opposite direction. This recoiled cell may skip over gaps in the grid, other recoiled cells, or other path cells.

The path cannot enter a cell if its corresponding recoiled cell cannot be placed into the grid.

All cells of the grid must be visited by the path or contain a recoiled cell.


In the example below a simple Recoil puzzle is shown. All the recoiled cells are in grey. Please notice how the recoiled cells work for the last two steps of the path: r2c1 is the last recoiled cell of the entire puzzle because it's the nearest empty cell in the opposite direction of the last step.

SebastianSimon's puzzle also includes an animated GIF of a simple solved Recoil, which may help you better understand the solving process.




Solve on Pzprxs




Special thanks to X_Sheep, for implementing a functional Recoil editor and player on Pzprxs, and to Nordy, for the invaluable help in writing the ruleset.

Have fun solving and please leave a comment after your solve!


Lösungscode: The number of path cells in each column, from left to right.


Gelöst von Fool on Hill, the_cogito, Paletron, Niverio, The Book Wyrm, timotab, MattYDdraig, Donatello_86 , Sniglett, Bellsita, Agent, TheZwierz, Piatato, Lizzy01, panthchesh, csilva, steeto, r45, SSG, polar, chameleon, Andrewsarchus, jessica6, Torvelo, PhilTheChill, yttrio
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Kommentare

am 23. März 2025, 12:44 Uhr von Lizzy01
I finally managed to solve it! 5 stars for me for sure.

am 21. März 2025, 11:20 Uhr von Piatato
Lovely! Not all that hard, felt more like 3/5. Great fun!

am 19. März 2025, 10:14 Uhr von TheZwierz
After struggling a lot with the previous puzzle solving this one was a breeze, just a proof that practice makes perfect

am 18. März 2025, 23:05 Uhr von Lizzy01
So far I have no idea how to start this one. I think I could use a few more 2-3 star puzzles to get used to the rules and solving tactics.

am 18. März 2025, 21:10 Uhr von Donatello_86
A nice puzzle, i learned to break the line into segments for solving.

am 17. März 2025, 19:52 Uhr von the_cogito
idk what I'm doing tbh

am 17. März 2025, 19:22 Uhr von Fool on Hill
Glad I did the other puzzles first. Fascinating ruleset. Cool puzzle.

Schwierigkeit:4
Bewertung:95 %
Gelöst:26 mal
Beobachtet:1 mal
ID:000ME7

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