Its been quite a journey, 50 puzzles so far. Thanks to everyone who gives my puzzles a try, its means alot to me! The series will continue, lets see if I have the creativity for 50 more puzzles after this one... This time I've decided to use a somewhat forgotten shading ruleset which I really liked. If you know this already, the puzzle should be on the easier side (2.5*), if not it might take some time to figure out but the logic should be still approachable (3*-4*). Have fun!
Normal Sudoku rules apply.
Anti-Knight: Cells a knight's move apart cannot contain the same digit.
Letters: Each letter represents a unique digit. Consonants correspond to odd digits, while vowels correspond to even digits. For the purposes of this puzzle, Y is considered a vowel.
Renban: Digits on a purple line must form a set of consecutive digits in any order.
Shading: In the completed grid, cells containing values exactly one greater than an immediate neighbour (diagonally or orthogonally)
within their box are shaded. All possible shaded cells are given. For example a valid box can look like this:
Play on SudokuPad
Try out the others of this series:
Parity Fun 30
Parity Fun 31
Parity Fun 32
Parity Fun 33
Parity Fun 34
Parity Fun 35
Parity Fun 36
Parity Fun 37
Parity Fun 38
Parity Fun 39
Parity Fun 40
Parity Fun 41
Parity Fun 42
Parity Fun 43
Parity Fun 44
Parity Fun 45
Parity Fun 46
Parity Fun 47
Parity Fun 48
Parity Fun 49
Solution code: Row 6
Last changed on on 10. October 2026, 21:26
Solved by nocturnomath, Dermerlin, jguer, Maldivia, ZornsLemon, luuu, pms_headache, kdwji, jadezki, scarfdoku, Arrtho, SKORP17, Hrothan, Nitwitter, Asphodel, dtoto, alexlovi, kangaroo
Comments
on 10. October 2026, 21:26 by galium_odoratum
fixed puzzle link