Rules
Normal sudoku rules apply.
Cells separated by a knight's move cannot contain the same digit.
Within a cage, digits must not repeat and they sum to the small number in the top left corner.
Solution code: Column 3
on 23. March 2026, 16:22 by itsid
I absolutely hated that you coloured the killer cages,
since I use colours to solve most (if not all) anti-knights this threw me off most of the time.
And THAT in fact was the most difficult bit IYAM trying to look past the colour offset.
some nice logic, but the coloured cages made me angry throughout the solve.
__
ND: First, you can "hide colours" in sudokupad settings.
Second, I always provide a link for my killer puzzles "Play uncolored version".
--- THANK YOU!
First: I didn't know it hides the "already there colours" I thought it'd hide "my colours".. good to know
Second: I really didn't see that second link for some reason
My fault (and thus the rating will be adjusted according to the puzzle [really nice] and less to my struggle with the precolouring [was "average"... is now "very nice" as deserved!]
on 23. March 2026, 00:46 by Freegerator
Very fun thank you!
on 22. March 2026, 20:13 by Freegerator
Very fun thank you!
on 22. March 2026, 14:54 by GeorgeTheToad2
Another beauty.
on 22. March 2026, 12:04 by Snookerfan
Great puzzle! Thanks
on 22. March 2026, 11:46 by hundertzwoelf
Very nice :) Rather 2.5* for me or I just kept looking at the right places
on 22. March 2026, 11:32 by Franjo
Thank you very much for creating and sharing another wonderful Antiknight-puzzle. Awesome!
on 22. March 2026, 10:11 by zeniko
Beautiful geometry and yet another clever combination of two classic variant rules. Thanks for sharing.
on 22. March 2026, 07:13 by RedBarchetta
Clever break-in. Very Very fun and nice, thanks!
| Difficulty: | ![]() |
| Rating: | 95 % |
| Solved: | 112 times |
| Observed: | 4 times |
| ID: | 000RYZ |