Topomino (Topo)
(Eingestellt am 18. Februar 2026, 00:52 Uhr von juggler)
Solve more Topo puzzles.
Click on the puzzle image to play
TOPO
- Draw lines so that the grid is separated into regions. Lines may not branch or intersect. Some lines are given.
- All cells of a region must be filled with the same digit. Digits in regions that touch differ by exactly one.
- A clue on a line is a value in between the digits it separates (for example, 2.5 would separate 2 and 3).
FILLOMINO
- The digit in a region always equals the number of cells in that region.
Lösungscode: Column 1
Zuletzt geändert am 18. Februar 2026, 01:09 Uhr
Gelöst von arctan, jmw, QuiltyAsCharged, Joyofrandomness, Crulamin, CJK, widjo, Blake Saligia, JustinTucker, SKORP17, TalkingFredish, Grausbert, davidemsa, NEWS, maniacaljackal, webato, AAAAAAAAAAAAAAAAAAA, ... Jesper, amchap, misko, elsquared, taide, Andrewsarchus, zeniko, Kpn, Nell Gwyn, SeamusOL, dorverbin, ryugane, EmmaMadelief, Drawoon, Jasperrr, kangaroo, moss, johnyzzh, puzzler05, The Book Wyrm
Kommentare
am 26. März 2026, 03:03 Uhr von Drawoon
I like the topo ruleset. It took a bit to get intuition for them, but I think I've got it now.
am 18. Februar 2026, 15:35 Uhr von davidemsa
The two genres combine very well, leading to kinds of deductions you wouldn't get on either individually.
am 18. Februar 2026, 05:04 Uhr von QuiltyAsCharged
Very interesting! This requires a different mode of thinking than the sudoku variants I most often solve. Topo + fillomino is a natural fit