Logic Masters Deutschland e.V.

Q*bert

(Eingestellt am 6. Januar 2026, 21:47 Uhr von juggler)

click on the puzzle image to play

Q*DOKU - Place a digit from 1-5 on top of each cube. Digits can't repeat in a row, or along diagonals (Example: the top cube can't be the same as the lower-rightmost cube).

ENEMIES - Place the two enemies atop two cubes with the same digit.

PATH - Draw a path from Q*bert that moves diagonally (i.e. he goes up or down a level with each hop). His path must visit every cube except those with enemies, and can't visit the same cube twice.
- Q*bert can only hop downward to a smaller digit, or upward to a larger digit.
- If Q*bert hops onto the rainbow disk, he can teleport to any cube that doesn't share an edge with the one he hopped from

See also

Lösungscode: Row 5

Zuletzt geändert am 8. Januar 2026, 21:55 Uhr

Gelöst von The Book Wyrm, SKORP17, Neumino, efnenu, DPigeon, smckinley, sehringdipity, dorverbin, TalkingFredish, Blake Saligia, walid_tun, dandydaniel, vitaminz, QuiltyAsCharged, ThePedallingPianist, zeniko, Franjo, fkib, Guvenistan, Crulamin, NEWS, Nell Gwyn, Gnubeutel, elsquared, fthompson, Krisonium, davidz32z, SZCrow, widjo
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Kommentare

Gestern, 15:19 Uhr von QuiltyAsCharged
I had the same experience as @davidz32z. I could only find the path with intuition and guesswork. I'm really curious if there is a more logical approach, especially considering the two star difficulty! In any case, it's a fantastic and fun design

Gestern, 13:08 Uhr von davidz32z
I did a lot of theoretical line drawing, came up with some rough ideas of rules, but never definitively proved them to myself. Would love to hear someone better at pencil puzzles explain to me why the line is restricted the way it is because it was a lot of guess and check for me and eventually "I guess that kind of makes sense". Found the solution though and I really love the cute grid! Juggler - amazing as always, you add a whimsy to your artistic puzzles that make it a delight even when it's a struggle!

Zuletzt geändert am 8. Januar 2026, 22:11 Uhr

am 8. Januar 2026, 22:09 Uhr von juggler
(Tweaked enemy and teleport rules for smoother solve path)

Zuletzt geändert am 8. Januar 2026, 02:10 Uhr

am 7. Januar 2026, 17:27 Uhr von firespire
I read - Choose squares for two enemies. then draw a path.

Had to look at the answer.

I assume the puzzle is to deduce where the two hidden enemies are already placed.

You can't just stick them anywhere it's a fixed solution in which certain cells can't be blocked, plus picking two cells in a column would also render it impossible.
---
juggler: Yes, you need to figure out where to place them. The puzzle only has one solution, so putting them in arbitrary locations won't work.

am 7. Januar 2026, 08:42 Uhr von ThePedallingPianist
Have you ever seen a more "juggler" puzzle than this? Stunningly elegant!

am 7. Januar 2026, 06:01 Uhr von vitaminz
Definitely my favorite of your game-themed puzzles (though I haven’t done the pairdoku). Really interesting geometry to consider for both the path and the digit placements

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ID:000QW5

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