Today's Carnival Game will be Ring Toss, toss rings onto the 9 pegs and solve to win!
Normal sudoku rules apply.
Each 3×3 box contains one ring: a closed loop of the 8 outer cells of the box. The remaining center cell in the box is the central peg marked with a circle (see box 6 for an example ring).
There are three orange Dutch whisper rings, three red parity rings, and three pink renban rings in the puzzle; the solver must determine which rings should be tossed into each box. A ring can adhere to the rules of more than one ring type, but will be designated as a specific ring type when drawn. Box 6 contains one of the three parity rings.
On Dutch whisper rings, adjacent digits must be separated by at least 4. Additionally, two cells on dutch whisper rings separated by a knight's move in chess must not contain the same digit.
On parity rings, adjacent digits must alternate between odd and even. A digit on a parity ring may not appear in its own row or column (e.g., a 7 on a parity ring must not be in row 7 or column 7).
Each renban ring contains a set of consecutive digits, in any order.
For each box, the box number N must be located on the ring in that box (e.g., a 6 must be on the ring in box 6).
Lösungscode: Please enter the digits from row 1.
am 9. Januar 2026, 05:48 Uhr von Spider
I got stuck for a good long while until I read the rules in full detail. I suppose that's a fair bit tricky like a carnival game might be.