Logic Masters Deutschland e.V.

Fishing Pentominoes

(Published today, 09:00 by Agent)

Pentominoes:

  • Shade some pentominoes in the grid that may not touch orthogonally, but may touch diagonally.
  • Each pentomino from the bank outside the grid must appear exactly once. Rotations and reflections are allowed.

Anglers:

  • From each clue outside the grid, draw a path which immediately goes into the nearest cell of the grid and then travels through the centers of some cells until arriving at a fish.
  • Paths may not cross themselves, each other, or fish.

Interactions:

  • Each shaded pentomino must contain exactly one fish.
  • All unshaded cells and some shaded cells must be used by a path.
  • The letter at the beginning of a path indicates the shape of the pentomino reached at the end of the path, as indicated in the bank outside the grid. A question mark may represent any letter.
  • Each path only visits the pentomino that contains its fish, and when entering that pentomino, the path must travel straight to the fish without turning or exiting the pentomino.

Example Puzzle (7x7)

Main Puzzle (14x14)

Solution code: The number of turns of the paths in each row, from top to bottom.

Last changed on today, 16:19

Solved by Oripy, CutieRainbow, Christounet, Jesper, tuturitu, Piatato, ibag, Taeqle, Paletron, Bellsita
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Comments

today, 17:19 by ibag
Was für ein schönes Rätsel!!!

today, 16:13 by Piatato
Great fun, thanks!

today, 15:40 by Jesper
A pleasure to solve

today, 12:26 by Christounet
Very good fun! Connectivity deductions are nothing hard but so satisfying. Thanks :)

Difficulty:3
Rating:N/A
Solved:10 times
Observed:0 times
ID:000P5D

Puzzle variant Path puzzle Shading puzzle

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