Iterations (Pentopia Yajilin Construction)
(Eingestellt am 28. Juni 2025, 08:09 Uhr von sfushidahardy)
This puzzle was inspired by wisty's Battleship Deconstruction. However, instead of using Battleship to build a Sudoku, I've used Pentopia to build a Yajilin. I hope you enjoy the puzzle!
Rules:
- Each cell in the grid is exactly one of four cell types, as follows:
- Pentopia clues (blue, given)
- Pentominoes (to be determined)
- Shaded cells (to be determined)
- Loop cells (to be determined).
In other words, you will locate both pentominoes and shaded cells (which are distinct from each other), and draw a loop through all non-clue, non-pentomino, non-shaded cells.
- Pentopia: place some of the given pentominoes in the grid so that no pentominoes touch, even diagonally. Each pentomino may be rotated or reflected, but must not repeat in the grid (where rotations and reflections are considered the same shape). The given clues (blue) indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that cell. (To clarify, if a clue has multiple arrowheads, the distance to the closest pentomino cell must be the same in each direction, and pentominoes cannot overlap arrow clues.)
- Yajilin: shade some non-clue and non-pentomino cells in the grid, and draw a loop that travels orthogonally through the centers of all remaining (non-clue, non-pentomino, non-shaded) cells. Shaded cells cannot share edges with each other (although they may be adjacent to clue cells or pentominoes). Some pentominoes contain arrows with numbers: these count the number of shaded cells in the indicated direction. Note that any numbered arrows in pentominoes will rotate or reflect together with its pentomino when placed in the grid.
Lösungscode: Column 13 (3rd from the right), from top to bottom: S for straight (loop), T for turn (loop), X for shaded, P for pentomino. (Ignore the clue cell; 14 characters in total.) For the example puzzle, the solution code would be "TTPSXTTS".
Gelöst von Rickium, RJBlarmo, apiad, Piatato, stefliew, MaizeGator, Franjo, tuturitu, wisty, rubbeng, Jesper, kays, Bobuardo da Vinci, Tom-dz, Paletron, KenGlue, Mr_tn, Calesch, Christounet, kriskos, Zorzi, puzzler05, askaksaksask, abed hawila, ns08, Shmartus, rob, CutieRainbow, Zzzyxas, jkuo7, AAAAAAAAAAAAAAAAAAA, widjo, Agent, Komeiji_Carey, misko, dogfarts, AnnaTh
Kommentare
am 12. Juli 2025, 17:28 Uhr von Agent
Very cool and impressive!
am 1. Juli 2025, 03:30 Uhr von askaksaksask
In terms of pure fun, this is a 10/10. No notes here, just great puzzle setting. This is also very accessible, with a really well constructed interaction mechanic. The myopia cells are great. Wonderful. Thank you!
am 30. Juni 2025, 11:18 Uhr von Christounet
Great combo! Thanks :)
am 29. Juni 2025, 00:40 Uhr von Jesper
Really lovely, thanks!
am 28. Juni 2025, 23:26 Uhr von wisty
Really cool! Honored to have tested both versions of this and helped inspire it :)
am 28. Juni 2025, 19:10 Uhr von Franjo
Hard - and so satisfying! Thank you so much for creating and sharing this extraordinary puzzle.
am 28. Juni 2025, 17:51 Uhr von MaizeGator
Without seeming hyperbolic, this is an instant contender for my favorite sfushidahardy puzzle of all time. Such a weird ruleset, but felt so natural and intuitive by the early mid-solve
Zuletzt geändert am 28. Juni 2025, 16:47 Uhram 28. Juni 2025, 16:25 Uhr von KenGlue
How do I place these yajilin arrows in penpa?
Reply: in solving move, >Shape >Arrow >4-Edge.
am 28. Juni 2025, 12:36 Uhr von Piatato
Great fun, thanks!
am 28. Juni 2025, 08:47 Uhr von RJBlarmo
Very fun puzzle!