Logic Masters Deutschland e.V.

Sudokulike 2 - Fortune & Peril [DFoW]

(Published on 2. April 2025, 08:04 by Nurator)

This is the second entry of my Sudokulike series, now with extra loot and traps. These are very fun to make, so I will continue this series further with fresh ideas :)

Rules:

Welcome to the dungeon! Can you find your way through the different rooms and reach all checkpoints with an evolving class? But beware, not all that is shiny is worth taking!

Normal Sudoku Rules apply.

Hitpoint Arrows, Traps and Loot:

Arrows mark all room cells whose digit equals their distance from the arrow cell in the direction of the arrow. The digit in the arrow cell is the sum of all such marked digits.

Traps: Marked EVEN digits cannot be on the path.

Loot: Marked ODD digits must be on the path.

Example: The arrow in R1C1 would mark R1C4 if and only if the digit in R1C4 is a 3.

Adventure Path:

Draw a path starting at the first checkpoint (the green square with a 1) to every visible checkpoint in ascending order.

  • The path only travels orthogonally and must visit every room (indicated by cosmetic cages).
  • The path must travel only to cells that are either rooms or checkpoints and can only enter and exit any room exactly once.

Dynamic Fog: Deducing the digit in the highest visible checkpoint will reveal new cells and potentially a new checkpoint. Initially, two checkpoints are visible, both of which must be deduced to continue.

Dynamic Classes: When a new checkpoint is revealed, remove the path and all entered digits except those on checkpoints. Your class then changes, determining the line type all cells on the new path must obey.

List of Classes:

  • 1 → 2 : Zipper Line - Digits that are an equal distance away from the central path cell sum to that cell.
  • 1 → 2 → 3 : Modular Line - Every 3 consecutive cells along the path must contain a complete set of residuals modulo 3.
  • 1 → 2 → 3 → 4 : Entropic Line - Every 3 consecutive cells along the path must contain a low digit, a middle digit, and a high digit.

Goal: You have completed the dungeon when all 4 checkpoints are revealed and the complete grid is filled.

Solve online

Solution code: The digits in the checkpoints from 1 to 4

Last changed on on 19. April 2025, 20:49

Solved by TripleABattery, zeniko, Xyfubix, SKORP17, kublai, THef of Time, seh_bas, jkuo7, Oddlyeven, KyubiBoy, MaxSmartable, jinkela114514, DiMono, rkm_sts, JoBerlin, cbossut, shika, mcs131313
Full list

Comments

on 17. May 2025, 12:04 by Deino42
Is the path allowed to go into the fog? The rules state that it can only visit rooms or checkpoints, but what about the possibility of a room being in the fog?

Last changed on 17. May 2025, 09:43

on 17. May 2025, 06:04 by Deino42
Is the path allowed to go into the fog? The rules state that it can only visit rooms or checkpoints, but what about the possibility of a room being in the fog?

Response: Good catch, I should state that more explicit in the rules. No, the path can only go through visible cages.

on 19. April 2025, 20:49 by Nurator
Updated rules here to be equal to the actual puzzle

Last changed on 19. April 2025, 20:50

on 11. April 2025, 11:55 by JoBerlin
I think the rules here miss something that is included in the Sudokupad rules:
"The path must travel only to cells that are either rooms or checkpoints"

Response: Oh yeah! Thank you for catching that!

on 4. April 2025, 13:07 by Oddlyeven
Great puzzle, I love the adventure like feel of these!

on 2. April 2025, 17:58 by THef of Time
Love these puzzles! Thanks!

Difficulty:3
Rating:88 %
Solved:18 times
Observed:6 times
ID:000MPN

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