Logic Masters Deutschland e.V.

Giraffe Hunt

(Eingestellt am 10. Februar 2024, 21:13 Uhr von ralphwaldo1)


Normal Sudoku rules apply.

Anti-Giraffe: Cells (1,4) apart cannot be the same. N.B.: can't use conflict checker.

Arrow: the digits on an arrow add up to the digit in the circle
German Whispers: digits separated by a green line differ by at least 5
Dutch Whispers: digits separated by an orange line differ by at least 4
Renban: digits on the purple line form a set of consecutive non-repeating numbers
Kropki dots: digits joined by a black dot are in the ratio 1:2. Digits joined by a white dot differ by 1.
Little killer: the digits on the indicated diagonal sum to the total given next to it.
Digits separated by a V add to 5.
Hunt down and eliminate any giraffes (beware: they are well-camouflaged).
Play in CtC

N.B. "Giraffe" is the name given in fairy chess problems to the (1,4) counterpart to the knight, as can be seen in the bonus chess problem, which requires you to find the game score up to the position shown after Black's 6th move, in a game in which knights have been replaced by giraffes.

Proof Game 6.0, Knights replaced by Giraffes.

Chess Solution: (select to display)

1.f4 GIh4 2.f5 GId5 3.f6 GIxc1 4.fxe7 GIb5 5.exd8=B GIf4 6.Bh4 GIg8.

The Bh4 is not the original B, so must be the promoted f-pawn. This deals with White's 6 moves. Black has 3 moves to remove the original bishop and 3 moves to get back, and as giraffes change the colour of their squares it's the Gig8 that is the culprit. There are two routes it can take and it must go via h4 on the way out and f4 on the return.


Lösungscode: Sudoku - Middle row

Zuletzt geändert am 11. Februar 2024, 03:15 Uhr

Gelöst von sanabas, ThePedallingPianist, by81996672, ViKingPrime, Skaev, bansalsaab, gdc, Geb, marty_sears, Nell Gwyn, Ratfinkz, karlmortenlunna, DiMono, Silverstep, PotatoHead21
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Kommentare

am 21. April 2024, 08:25 Uhr von Silverstep
Most elaborate and cleverly constructed joke I've ever seen on LMD. Criminally underrated. 10/10 would recommend.

am 29. März 2024, 09:16 Uhr von juggler
Your fairy chess problem is fascinating! I figured out the bishop's secret right away, but took me a while to find the move sequence. Crazy that there's a unique solution. It reminds me of the brilliant puzzles in "The Chess Mysteries of Sherlock Holmes" by Smullyan.

am 5. März 2024, 01:29 Uhr von Ratfinkz
Some really intricate logic in here.... amazing how much the slight stretch of the constraint changes things! Thank you

am 12. Februar 2024, 17:09 Uhr von Geb
The break in to get the first couple of digits is lovely, an elegant trick! I found this quite difficult, but very satisfying once I got it. Excellent work!

am 11. Februar 2024, 12:21 Uhr von ViKingPrime
This would have felt a lot smoother if I could count to four - a Giraffe move (1,4), future solver! NOT a Camel move (1,3).

That said, beautiful puzzle, really clever stuff. If you can look above the forest and get a clear vision (get it?), things should start to gel.

Zuletzt geändert am 11. Februar 2024, 03:30 Uhr

am 11. Februar 2024, 03:28 Uhr von ThePedallingPianist
This is an excellent showcase of the anti-giraffe rule, and a very cool application of it! Scanning is quite the challenge, but once you're used to it, there are some lovely deductions to be discovered. Loved the introductory chess problem too :)

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ID:000GXB

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