Logic Masters Deutschland e.V.

Clasico

(Published on 24. October 2026, 08:21 by iEtsh)

Clasico
by iEtsh
RULES
Normal Sudoku
Normal sudoku rules apply.
Pitch Lines (Bouncing Lines)
Pitch Lines (Bouncing Lines): Digits along the outer white rectangular pitch boundary, the vertical center line of the pitch, and the penalty area (18-yard box) lines for both teams work as bouncing lines where digits on every line path/branch must flow in a continuous ascending or descending order. However, hitting a 1 or a 9 breaks the flow and forces the opposite order to take over (e.g., an ascending sequence like 3-6-7-9-6-2-1-3 will immediately turn into a descending one after the 9, and then flip back to ascending after the 1).
Scoreboard
The sum of the cells inside the scoreboard equals the digit in its top-left corner.
Penalty Arc (Dutch Whisper)
The three cells along the penalty arc in front of each goal act as Dutch Whisper lines, meaning the difference between each adjecent cell on the line must be at least 4.
⚽
Football Trajectory
The football and its curved trajectory leading to the goal act as an arrow and circle, where the circle represents the football and the curved line represents its arrow, and the sum of the cells along the line equals the value of the football cell itself.
Center Spot
The center spot cell of the pitch is an odd digit.
🏃
Goalscorer
The goalscorer's player cell is an odd digit.
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Solution code: Row 9

Last changed on yesterday, 11:22

Solved by Nemefish, PrissyP
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Comments

yesterday, 11:03 by iEtsh
No graphics version added

yesterday, 08:27 by Nemefish
very cute theme and stunning design. Had some difficulty seeing the digits with the saturated background, but shading the cells helped.

yesterday, 08:27 by Nemefish
very cute theme and stunning design. Had some difficulty seeing the digits with the saturated background, but shading the cells helped.

Difficulty:3
Rating:N/A
Solved:2 times
Observed:0 times
ID:000VOS

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