Logic Masters Deutschland e.V.

Bunny Hop 3

(Published on 13. August 2026, 17:04 by louisng114)

You can play the puzzle on the CtC app HERE.



A poacher set up some traps in the forest! Help Hop avoid danger and return home!

Normal 6x6 sudoku rules apply.

BUNNY HOP:
Hop the bunny must reach the hole by visiting a series of cells. Hop jumps orthogonally by a number of cells exactly equal to the digit Hop is currently on. For example, if Hop jumped to R2C2, and R2C2 contains a 3, then Hop has to jump to R2C5 or R5C2. Hop does not land on the same cell twice.

Killer Cages:
Digits in a cage do not repeat and sum to the total in its top-left corner (if given). Hop cannot start and end a jump within the same cage.

PATH OF SAFETY:
Each jump, the digits that Hop jumps over (not including the digits Hop jumps from and lands on) must form a valid Dutch whisper line, i.e. adjacent digits must differ by at least 4. For example, if Hop jumps from R2C1 to R2C6, then R2C2 and R2C3 differ by at least 4, R2C3 and R2C4 differ by at least 4, and R2C4 and R2C5 differ by at least 4.

Solution code: The digits in the cells in the last two rows, in normal English reading order.


Solved by vollbesonderbar, biorycbyd, Aaravos, FireShot7, cmigas, lifeless
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Comments

on 13. August 2026, 23:05 by louisng114
@FireShot7 I double checked, and nothing is wrong about the Dutch whispers.

Difficulty:3
Rating:N/A
Solved:6 times
Observed:1 times
ID:000UCA

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