Counting circle + Antiknight combo should never work..? Or is it?
Rules:
1. Normal sudoku rules apply.
2. Cells separated by a knight's move (in chess) cannot contain the same digit.
3. A circled digit indicates exactly how many circles contain that digit.
4. Digits joined by a white dot are consecutive. Not all dots are given.
Do have a go!
Link(with solution check): Sudokupad
Solution code: Row 9
on 2. June 2026, 09:35 by DaniK
Really cool logic!
on 1. June 2026, 21:15 by damo_89
Great execution, really nice ideas that make the most of circles and anti knight.
on 1. June 2026, 20:30 by econtrout
quite cool...logic on break-in was lovely. Thx!
on 1. June 2026, 17:35 by itsid
pfuh, I however struggled quite a bit to find the break in ;-)
mainly because I had an incorrect count of digits for the circles (one digit was missing) aaand that worked quite alright but didn't want to offer insights... Ah well, I eventually saw it... certainly 3* for me upper half of three that is ;-)
on 1. June 2026, 04:32 by fitzie
I think the break-in isn't hard to find, but it does take a bit of work to see it through. Almost bordering on bifurcation to me. I'd love to see someone better at using logic walk through this one. very fun!
on 31. May 2026, 11:11 by mihel111
Incredibly well set. A joy to solve. 3* dif max for me.
on 31. May 2026, 10:51 by Snookerfan
Beautiful approachable circle puzzle! Thanks
on 31. May 2026, 09:56 by gwai77
Very nice ending!
on 31. May 2026, 07:58 by zonny
Excellent!
on 31. May 2026, 06:30 by brskri
Oh this combo is definitely possible and well-executed here. Nice job! Approachable as well.