Dutch Maze
There are many sudokus in which the solver has to "create" a part of the puzzle in order to solve it, and those are usually my favorite. This is a variant on that idea that I haven't seen much before, probably because the gimmick isn't very "logical". Did I execute it well?
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Rules
Normal sudoku rules apply.
Dutch Whisper: Create a line such that adjacent digits on the line have a difference of at least 4, as well as the following:
- The line must begin at the top left corner cell, on the orange dot.
- The line cannot move diagonally or enter a cell it has already been in.
- The line continues until it provides a unique solution to the puzzle.
Killer Cages: Digits in a cage sum to the total in the top left corner.
Happy solving!
Solution code: Columns 5 and 6 in that order, each from top to bottom.
on 6. April 2026, 04:49 by nightdream
Rev. { Added "normal sudoku rules apply" since I originally forgot to add it in the ruleset.
on 5. April 2026, 19:32 by pjot
I loved everything about this except that the solution code wasn't possible to copy in one go on sudokupad
on 5. April 2026, 18:29 by nightdream
Changed from 2* to 3*