daft zebras jump quickly
(Published today, 01:23 by aqjhs)
- Irregular 10-sudoku rules apply: place the digits 0 to 9 once each in every row, column and region.
- Cells one long jump apart may not contain the same digit. (A long jump, a.k.a camel move in fairy chess, is a move 3 cells in one direction and 1 cell in an orthogonal direction, for example cells r5c5 and r2c4.)
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Cells on a pink line contain a non repeating set of consecutive digits in any order.
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A cell marked with a circle/square (resp.) contains a digit equal to the count of odd/even (resp.) digits on the line passing through the cell.
Online in Sudokupad.
See also:
Solution code: Row 9.
Last changed on today, 04:28
Solved by Calvinball, mellowrobinson, JTurnquest