Logic Masters Deutschland e.V.

Knightly Whisper Loop

(Published on 16. November 2024, 02:00 by yttrio)

Rules:
Normal Sudoku rules apply.

Draw a one-cell-wide loop of orthogonally connected cells. The loop may not touch itself, not even diagonally.

The loop acts as a German Whispers line (i.e., adjacent digits on the loop must have a difference of at least 5).

Digits in circles count the total number of loop cells that are a chess knight's move away from the circled digit. The circled digit may be either on or off the loop. Not all possible circles are necessarily given.




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Solution code: Digits on the loop in row 2 (left to right) followed by digits on the loop in row 7 (left to right)

Last changed on -

Solved by Calesch, Azumagao, tuturitu, thrutch, Glasgow, LehanLehan, sorryimLate, SeveNateNine, Franjo, han233ing, Calvinball, gdc, sedici, Twan2797, TripleABattery, itweb, salsais, Schma, pepe74287, marcmees, ... faalsh, ArnulfKoch, chiya, dogfarts, tyfus, misko, h5663454, tinkerer_2, rudarobson, xkg640, japanoise_breakfast, tuoni2, petecavcc, OJPS, 0123coolkid, asver, gxorgx, widjo, Christounet, PippoForte
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Comments

on 17. November 2024, 04:09 by RedBarchetta
Loved it, thanks!

on 17. November 2024, 00:57 by HumanBirdsong
Fantastic puzzle!

on 16. November 2024, 16:28 by Schma
Very nice puzzle with some crazy logic. I loved thinking about the knight's move to create the loop. Very well done and thank you for sharing!

on 16. November 2024, 13:02 by Franjo
Another brilliant whispers loop! I love them so much. Again, thank you very much for creating and sharing this wonderful puzzle.

Difficulty:3
Rating:96 %
Solved:72 times
Observed:12 times
ID:000KQS

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