Logic Masters Deutschland e.V.

LET X = X

(Published on 6. June 2023, 12:34 by Abdul the Killer)

SHADING: Cells containing values exactly one greater than an immediate neighbour (diagonally or orthogonally) within their box are shaded. All the shaded cells are given.

ANTI-KNIGHT: Cells a knight's move apart cannot contain the same digit.

X: X is a value to be determined by the solver.

Otherwise standard Sudoku rules apply.

Play on CTC

Solution code: row 9 col 9

Last changed on -

Solved by StefanSch, tovima, SKORP17, Mr_tn, ScatterBrain, Jlrice2, dodomos, nordloc, marcmees, michalil, nmmc123, jguer, Franjo, Wyrdsister, Crul, Xalothros, TeamSchmidt, Raistlen, vitaminz, Onkel_Dagobert, ... Koba, jadezki, iyork, jhuijts, annnz, PippoForte, 0123coolkid, ManuH, luisdias412, pms_headache, galium_odoratum, atomvic, liushong, Shuhua Milk, Leoninus, timww572, Baklin, sandmoppe, Isfan
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Comments

on 17. April 2025, 21:09 by Isfan
I forgot about the X rule until the final digits, where it didn't actually help at all.
Maybe I'm overlooking something, but the X=X part of the grid might not be necessary for a solution.

Loved the puzzle anyway!

on 30. June 2024, 19:08 by Shuhua Milk
Nice!

Last changed on 6. June 2023, 22:20

on 6. June 2023, 20:13 by Franjo
Love this shading rule! Thank you for setting another puzzle using it. Gave me great fun again!

--- Glad you liked it, thanks for saying. ---ATK

Difficulty:2
Rating:86 %
Solved:61 times
Observed:17 times
ID:000E39

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