Antishouting Knight
(Published on 2. March 2022, 20:12 by A FOR BALL)
Antishouting Knight
This puzzle is a German Whispers Sudoku with a knight's move constraint. (inspired from Phistomefel.)
Rules:
1. Normal classic rules apply
2. Cells that are a knight's move away from each other, may not contain the same digit.
3. Adjacent digits along a green line must have a difference of at least 5.
Play on CTC-APP :
Solution code: Row 2, followed by Column 3 (without space)
Last changed on on 2. March 2022, 20:16
Solved by SKORP17, Notlob, PippoForte, zhergan, jalebc, flo_310, jguer, Count Knersis, PulverizingPancake, catwalk, Makkori, D-E-M-O-N, OGRussHood, SSG, AN_not_IO, jadezki, starelev5, karen_birgitta, annnz, han233ing, Dentones, valle1124, forsen, luuu, gxorgx