Logic Masters Deutschland e.V.

Anti-Knight, Arrows, Killer Cages, and Kropki Dots

(Published on 31. October 2021, 01:11 by Jeet Sampat)

Partition

Rules:

Normal Sudoku rules apply. Additionally, cells separated by a Chess knight's move must contain different digits.

Digits on an arrow sum to the number in the corresponding circle.

In cages, digits must sum to the number in the top-left corner.

Cells separated by a white dot contain consecutive digits. Not all such dots may be given.

Try it here.

Puzzle:

Solution code: Row 1 (left to right), and then Column 9 (top to bottom); 18 digits, no spaces.


Solved by SKORP17, Greg, Steven R, jalebc, Piatato, mlkj, R3dD3vil2k6, Dentones, chuffinora, tinounou, karen_birgitta, gigglingCaduceus, wilsig, ExFalsoQuodlibet, antiknight, ManuH, ehollins, zorant, LKegel, filuta, Pibonacci, koba1917, Danica, KyleBaran, severinus, katsudon1cho, lovely, cdwg2000, AvonD, PsychedelicCreature
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Comments

on 11. November 2021, 08:25 by KyleBaran
Absolutely beautiful intro, though I got quite stuck with the knights at the end. Enjoyed it

on 2. November 2021, 15:47 by filuta
Very nice, my experience was pretty similar to what Piatato is describing, after the break-in, I really hade to deploy a wide variety of knight's move logics, but nothing that cannot be done with a careful scanning. Thanks.

Last changed on 31. October 2021, 09:04

on 31. October 2021, 09:04 by Piatato
The opening went very smoothly for me, then the knight sudoku that followed was a bit tricky, but also fun! :-)

Difficulty:4
Rating:95 %
Solved:30 times
Observed:2 times
ID:000847

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