Logic Masters Deutschland e.V.

Super Sudokoid Dark Inversion

(Eingestellt am 9. Mai 2026, 00:00 Uhr von The M)

While cruising through hyperspace, as one does on occasion, your radio suddenly picks up a distress signal from a nearby solar system. The planet it originates from isn't on your star chart, but your ship's computer is adamant that this is none other than the lost home world of the ancient Puzzlo race, known for their penchant for intricate puzzle, and deadly super-weapons. With trepidation, you set course to land.

A few months back I created a massive, metroidvania-esque puzzle called Super Sudokoid: Final Transmission, heavily inspired by the fantastic Sudokovania puzzle. This time, I wanted to create something new and original, to evolve the concept and push the limit of what a Sudoku could be.

You don't need to have played any Metroidvania-style Sudoku before to play this, but it might help. If you have played one, jump to the "What's different" section below.

Instructions
This is a dynamic, expanding puzzle, consisting of 16 sectors in a 4x4 grid.

Most of the grid is covered in fog. By correctly placing digits, the fog may be lifted. You may place digits in the fog if you know what they are, but avoid guessing.

Each sector is a complete and separate 9x9, regular shape Sudoku. Sudoku rules applies independently to each sector, so a digit in one sector doesn't affect cells in other sectors. Other rules may span multiple sectors and DO affect all involved cells.

On the right side of the puzzle is your HUD. Clicking in any of the revealed cells will update the puzzle description by adding a new section to the bottom with new information. Be sure to click on any newly revealed cell to learn about new rules, bosses or story segments. Be careful not to click on any unrevealed HUD cells as the description still updates and will spoil future unlockables! Clicking anywhere else in the grid is perfectly safe.

Bosses and upgrades appear as imp emojis and yellow circles respectively. Once you've placed a digit in the cell, check the HUD for new information. For bosses, the corresponding boss cell in the HUD will have a link to a boss puzzle. Solve the puzzle to progress in the main grid. You will be given a digit to place in the boss' HUD cell to indicate that you defeated it.

Finally, pink cells are cosmetic and should be considered the same as their neighbors.

What's different
Sectors: the puzzle consists of a 4x4 grid of sectors. Each sector is a separate, standard 9x9 sudoku.
HUD: all information is presented in the HUD on the right edge of the puzzle. Click in any revealed cells to update the puzzle description and don't click in unrevealed cells. You may freely click anywhere in the sectors without fearing spoilers.
Bosses: some sectors contain a boss. The boss cell will be revealed in the HUD once you fill in the corresponding cell in the grid. Click on the HUD cell to access the boss puzzle and fill in the HUD cell with the given digit after you defeat the boss.
Upgrades: yellow circles indicate upgrades or other important items. Always check the HUD after filling one in.
Walls: some cells are walls. Normal Sudoku rules do not apply to these cells. See the rules in the puzzle for more details.
Cosmetic cells: pink cells are purely cosmetic and should be considered the same as their neighbors.

Solve in SudokuPad here! (Note: the puzzle is NOT mobile friendly!)

Current version: 1.0.2

Old versions:
1.0.1
1.0.0

Lösungscode: Enter all digits from the HUD boss cells in ascending boss order (i.e. from left to right, top to bottom).

Zuletzt geändert am 12. Mai 2026, 19:50 Uhr

Gelöst von wpolly, Tom-dz, Leaving Leaves, NEWS, 72kchunshuai, Tahg, raaaaa, Kenny, Suntanman3 - Ben, Dr4gonWu, qiuyanzhe, Lunair, SecantZ, Incompleteusern, Pioooooo, Ineffabilis, clock, IWannaFans, nonofish, ... Arwald, Zzzzz..., by81996672, Menderbug, jade moon, UltraLuigi, geswat, stranac, Hizuriya, HakabaRemi, Sarhik, Neonesque, Guvenistan, sandcu225, Mokesmoe, odd-tow-mater, AAABatts, samjna0049
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Kommentare

Gestern, 18:52 Uhr von Sarhik
Thank you for the clarification of the rules, I got it finally.
This was brilliant, loved the journey.

Gestern, 14:10 Uhr von stranac
This was an absolute masterpiece!

It improves on the original in every aspect. I loved the story, the power-ups, and the puzzles themselves.

Making the HUD and rules separate from the main grid was a great decision.

am 12. Mai 2026, 19:50 Uhr von The M
Version 1.0.2 is now out! This only difference is that some rules are (hopefully) clearer.

If you can't upgrade without the puzzle resetting, feel free to continue on an older version and jump onto the latest if you need clarification (remember that you can still click on hidden upgrade or log cells to get their descriptions).

am 12. Mai 2026, 14:39 Uhr von Kurobepine
Hi!
First of all, huge thanks for this amazing experience. This is truly incredible, and though it's quite tricky I am having a total blast!

Now for a question : I find myself just stuck at Log22 (bunker), don't know how to start.
I wondered if I might have made a mistake earlier, as I should have completed all walls in Sector 16 but did not receive the associated completion.
However, I managed to complete correctly walls in sector 11 and 12, and non-walls in 16, and I also got all the runes, and trying to restart walls in sector 16 from scratch using these certified clues always lead me to the same answer.

Is there any way the completion might be bugged (for instance: delayed until some later point)?

In any case, I guess I have some work, either to finally spot my mistake in the walls of 16, or to finally crack open this blasted sector 15 (which may become easier if I discover that my right phase entry is wrong, I guess)...

Again, huge shoutouts for this work of art!

am 12. Mai 2026, 11:46 Uhr von by81996672
Regarding the reasons for this confusion, my guess is that previous rules were all based on logical reasoning, but the rules in the highlighted area only become clear after the highlighting is completed, which then explains what the subsequent filling of numbers means. Therefore, when problem solvers with logical reasoning skills encounter this type of expression where the highlighted rules can only be understood after completing them literally, they will become confused.

am 12. Mai 2026, 10:51 Uhr von The M
Thanks for the feedback! I'll see if I can do another small iteration on the rules. It's surprisingly hard to be clear and concise.

am 12. Mai 2026, 08:04 Uhr von Kithyane
This was an incredible experience, thank you sooo much!

Zuletzt geändert am 12. Mai 2026, 02:46 Uhr

am 12. Mai 2026, 02:38 Uhr von MuShin
Unparalleled. Respect.

Played version: 1.0.0

+ Offers an experience even closer to a Metroidvania than its predecessor, with more nonlinear progression (especially during key collection and wall completion). Log12 and Log20 are truly adventurous events.

+ Richer rules and more brilliant reuse of the puzzle panels.

+ More challenging than its predecessor.(3⭐-> 5⭐)

+ Map design that fits the narrative well, with distinct landmarks/buildings in different areas.

+ Clear and well-organized HUD that integrates the story into it for easy reference at any time.

– Too many rules are presented on the panels after waking up at the bottom of a ravine, most of which have to wait until later to be unlocked.

– Excessive rule icons make the overall panels look overly cluttered, especially Log25 — I had to put in a lot of effort just to identify the target.

– Rule descriptions still need improvement; some are confusing or ambiguous.

am 11. Mai 2026, 00:33 Uhr von nonofish
Incredible! Everything flows together so smoothly and there was one rule reveal in particular that left me speechless. The [!] moments were also so, so, cool.

Each area has a surprising amount of character with just a few colors/lines and the help of the lore text.

The (current) 5 star difficulty rating might be daunting, but I would still highly recommend those comfortable with 3+ star puzzles to give it a try!

am 10. Mai 2026, 17:08 Uhr von Sarhik
I'm totally lost with log 25. Is it possible to get any hint so I can get my head around it?

am 9. Mai 2026, 22:16 Uhr von Froman
Huh, I must have missed a pencil mark. Just tried to replicate it and I couldn't do it.

am 9. Mai 2026, 21:25 Uhr von The M
I'm quite confident that shouldn't be possible at that point. I can't replicate it, even with a solver. Are you sure you haven't missed anything?

am 9. Mai 2026, 19:38 Uhr von Froman
I'm sure you're aware of it, since the genre lends itself to it, but still I'd like to point out:

I uncovered the 28th story moment before the second, by sudoku.

Looking great so far! Loved the first boss

am 9. Mai 2026, 19:34 Uhr von The M
Is there anything in particular that stands out as confusing, fishsaltyak? If you want to get started, it should be enough to focus on three things:
1. Solve as much as you can of the revealed Sudoku grid.
2. Click on any cell to the right and the puzzle description box updates with information about what you clicked on (if you scroll to the bottom).
3. Don't place any digits in the purple wall cells at the bottom of the revealed grid.

If you need more help, jump on the ctc discord server and check out the puzzle thread there. Or try the previous puzzle, which is much more beginner friendly.

am 9. Mai 2026, 19:07 Uhr von Lunair
incredible

am 9. Mai 2026, 16:31 Uhr von fishsaltyak
I have no idea what any of this means.

am 9. Mai 2026, 05:23 Uhr von Zpixi09
no way

Zuletzt geändert am 9. Mai 2026, 05:18 Uhr

am 9. Mai 2026, 02:56 Uhr von Leaving Leaves
the best metroidvania sudoku so far

Schwierigkeit:5
Bewertung:100 %
Gelöst:48 mal
Beobachtet:8 mal
ID:000SQ0

Rätselkombination Rätselvariante Variantenkombination Groß Mehrgitterrätsel

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Lösungscode:

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