Logic Masters Deutschland e.V.

Super Sudokoid: Final Transmission

(Eingestellt am 3. März 2026, 00:00 Uhr von The M)

Having barely escaped a space-pirate ambush, your damaged ship all but crash lands on unexplored planet Sudoku-45. With all your equipment scattered after the violent entry, and the ship’s navigation system refusing to work, you have nothing but instinct and puzzle solving skills to get you back home.

If you're playing this in SudokuPad, consider turning ON the following settings for a better experience:

  • Draw Arrows Above Lines
  • Disable Emoji Replacement
  • Test Large Puzzle UI

This puzzle was heavily inspired by Skeptical Mario's fantastic puzzle "Sudokuvania: digits of despair". Consider checking it out if you haven't. However, this puzzle should be significantly easier for the most part.

Instructions
This is a dynamic, expanding puzzle, consisting of multiple, partially overlapping Sudoku grids. Selecting a cell will update the puzzle description with the rules of that sector.

Most of the grid is covered in fog. By correctly placing digits, the fog may be lifted. You may place digits in the fog if you know what they are, but otherwise avoid clicking on covered cells to not get spoiled by undiscovered areas or rules.

Each sector is a complete Sudoku of its own. Areas may overlap, in which case the overlapping parts belong to both sectors, but digits entirely within one sector does not affect digits within other sectors (meaning digits can share a row or column as long as they belong to different puzzles).

In the top-right corner is a list of learnt rules. You may only use a clue if you have unlocked it in this list, even if you think you know how it works! You can click on any of the displayed rules to get a more detailed description and some basic hints on how to apply it.

Most sectors have a boss. When you discover the boss cell (indicated by an angry emoji), use the link in the sector's description to play the boss puzzle.

Solve in SudokuPad here! (desktop version is highly recommended!)

Current version: 1.0.6

Old versions:
1.0.5
1.0.4
1.0.3
1.0.2

Lösungscode: Starting from the end of the evac line, enter the first three digits along the line.

Zuletzt geändert am 28. März 2026, 12:35 Uhr

Gelöst von 72kchunshuai, penny121, Tom-dz, HRoll, Pioooooo, Leaving Leaves, xiaoji, wpolly, hampterss, Incompleteusern, nonofish, Prepared Jester, orangeking, jkuo7, NEWS, MaM, pentadream, clock, ksun48, ... roundhead, lijie79, maize, jennyaa, horanayru, xmanu, stranac, bolgat, JJJnoway, Rodr1gues_gamer, UltraLuigi, dumediat, Khepri, PunkFromHell, AngusGhost, Tahg, bumblebeeeee, Paulister, Wex_Wertly
Komplette Liste

Kommentare

am 13. April 2026, 21:27 Uhr von dumediat
This was obviously a massive undertaking, and much of the logic in the main grid was fantastic. There were some really clever moments, and implementation of the rules in the main grid was great.

However, there were too many frustrating elements for me to fully enjoy this. These include the number of rules assumptions required to solve the puzzles, the underwhelming boss grids (most of which felt trivial, especially the last 4-5), and portions of the grid left unsolved (due to too many rules questions). The evac line in particular was deeply unsatisfying to me, given how much trial and error was required to learn the restrictions.

am 11. April 2026, 15:27 Uhr von stranac
For the most part this was a fun experience. I enjoyed the theming of the story and items.
The bosses felt significantly easier than regular puzzles which I didn't like, but I guess you can consider them tutorials for the different constraints so I'm ok with that.

I'm not a huge fan of having to guess the rules sometimes, and I feel like wording could be improved in a few places to make things clearer. Examples of issues I ran into are figuring out how the evac line is allowed to move, or how bishop/queen vision works for diagonals.

am 10. April 2026, 14:11 Uhr von jennyaa
Please add hidden cages for rows/columns/boxes. It was incredibly frustrating to solve so many puzzles without SPad highlighting bad candidates in red.

am 28. März 2026, 12:35 Uhr von The M
Good catch, MrOrangeBear04. The link is actually correct, but I forgot to change the version number. The puzzle has been updated so the circle cell gets revealed once you've placed some digits, which removes the ambiguity about the arrow.

I've updated the puzzle to 1.0.6 which adds a little more clarity to the final rule, and has the correct version number.

am 27. März 2026, 20:27 Uhr von MrOrangeBear04
Hey so I'd just like you know that I think you might have just reuploaded another copy of 1.0.4 instead of uploading 1.0.5

I think this because the bottom left still says 1.0.4 and I couldn't see anything different about sector 4 even though you mentioned changing it

Zuletzt geändert am 27. März 2026, 01:30 Uhr

am 27. März 2026, 01:30 Uhr von Shentsi
Really love this puzzle. Such a nice puzzle for a starter to enjoy the entertainment of big sudokus. Recommend to my friends!

Zuletzt geändert am 6. April 2026, 15:50 Uhr

am 26. März 2026, 17:08 Uhr von lmtyy
That's a super crazy puzzle.It takes me more than 12 hours to finish it.I enjoy the time to solve it.But some bosses are relatively easier to deal with,you can make them more difficult. By the way, I'm really looking forward to the sequel.

am 13. März 2026, 23:07 Uhr von isajo4002
I do not suggest solving this on phone. Amazing puzzle though!!

am 12. März 2026, 09:17 Uhr von Nurator
This was absolutely incredible. No puzzle was too hard, so I was engaged throughout the complete run. Also, the story was quite good, so I was just as curious about the puzzle as I was about how the events unfolded. The thematic boss fights were top notch, really loved this!!!

Zuletzt geändert am 13. März 2026, 18:12 Uhr

am 11. März 2026, 14:22 Uhr von idlist
Got to the ending in ~940min and I truly feel like this puzzle deserves to be reworked as a small standalone game (rather than playing on a huge website page lacking proper visual hints to some rules). Just wonder if any developers would accept the collaboration...

am 10. März 2026, 18:50 Uhr von The M
v1.0.5 is out, containing grammar fixes, a moved rule description region that had gone rogue, and and extra disambiguation of a part in sector 4 that raaaaa discovered.

am 10. März 2026, 18:30 Uhr von MuShin
A wonderful puzzle! I took 980 minutes on SudokuPad to complete it. Compared to Sudokuvania: digits of despair, its storyline is more coherent, better integrated with the puzzle clues, and adds more fun elements (such as entering/exploring areas, unlocking subsequent areas by unlocking previous ones, etc.). At the same time, the difficulty level was also lowered, but some of the boss encounters seemed too easy.

A small issue is the targeting arrows in the last area. One of them has its end being blocked by the beginning of another arrow, which really confused me.

am 10. März 2026, 14:16 Uhr von The M
Wow, good catch, raaaaa! I never thought of that option. Expect a v1.0.5 to improve on that soon.

am 8. März 2026, 13:58 Uhr von The M
Thanks, SeesawEffect! Once again, neither I nor the solvers I put the puzzle into managed to resolve the final step without being given the boss digit so I can't replicate what you did. I'll put it in the "mistake or cool sequence break" category :)

Zuletzt geändert am 9. März 2026, 03:10 Uhr

am 8. März 2026, 03:30 Uhr von SeesawEffect
I found that I was able to solve the boss cell in Sector 12 (discotheque) by doing sudoku. I do not believe I made any mistakes or used extreme techniques to do so.

Edit: I reviewed what I did and see that I made an error, carry on.

am 7. März 2026, 18:03 Uhr von StaticTimeHead
Great puzzle. This was my first time using "Test Large puzzle UI" in SudokuPad, I spent the entire solve scrolling to zoom in and out to move the screen to where I want, it wasn't until after I had solved the puzzle that I realised that you could drag the puzzle with the left mouse click. Might be useful to mention it in the rules.

am 7. März 2026, 13:24 Uhr von The M
That's impressive, LehanLehan! Are you sure you didn't accidentally use a clue you hadn't unlocked the rule for yet? I just can't see how to do it otherwise, and the solvers I've tried also fail.

I might just leave it in if it's difficult enough to find (sequence breaking fits the theme after all), though I really liked that particular boss puzzle so I also don't want people skipping it. :D

am 7. März 2026, 12:50 Uhr von LehanLehan
In the Dungeon Icould put the digit on the boss cell just by sudoku without solving the boss puzzle.

am 7. März 2026, 12:13 Uhr von The M
I've updated the puzzle to v1.0.4 with fixes for aturtledoesbite's findings (big thanks for pointing them out!). They're only cosmetic, so you can keep playing on 1.0.3 if you don't want to upgrade.

I have also been made aware that one of the hidden puzzles requires an assumption to find. I've left it in for now, as I haven't figured out what to do about it.

am 6. März 2026, 05:43 Uhr von aturtledoesbite
Ah, that's what I was missing; thank you!

am 6. März 2026, 04:33 Uhr von Incompleteusern
For inputting your answer (ROT13): Vapyhqr gur qvtvg jvgu gur cynarg nf jryy.

am 6. März 2026, 04:03 Uhr von aturtledoesbite
Hi! I'm not sure I understand the solution code request. Which end of the evac line is it asking for? I tried both and neither was accepted...

am 6. März 2026, 01:35 Uhr von The M
There is a way to resolve the deadly pattern if you keep exploring the map.

As for the Reservoir, you need to do a little bit of Sudoku to progress. There's a digit you can place out in the fog that will reveal more (don't overthink this one, it's simple).

am 5. März 2026, 17:05 Uhr von The M
The boss links are intentionally part of the sector descriptions. I could have revealed them when you click on the boss cell but I was afraid people would miss them or forget about the boss rules if I didn't show the link earlier. Obviously, don't try solve the boss puzzle in advance ;)

Zuletzt geändert am 5. März 2026, 16:33 Uhr

am 5. März 2026, 16:27 Uhr von DiMono
The boss battle links are appearing as soon as I place a digit in the sector, LONG before I've uncovered the boss cell. Is this the intended behaviour?

Zuletzt geändert am 5. März 2026, 14:36 Uhr

am 5. März 2026, 14:34 Uhr von Guvenistan
If there was ever to be a primer on Variant Sudoku, this would be it. Excellent puzzle, no notes.

Zuletzt geändert am 5. März 2026, 10:51 Uhr

am 5. März 2026, 10:32 Uhr von Phase Queen Rachel
Took me 7.5 hours for my solve, done regrettably all in one session. Truly an amazing puzz, but I def should've taken more than one day to play all of it lol.
Almost all the boss puzzles were truly fantastic, I especially loved the Queens and Bishops boss.

am 5. März 2026, 02:12 Uhr von Zpixi09
11/10 puzzle they made me like a usage of skyscraper clues

am 4. März 2026, 22:39 Uhr von The M
Thanks for the heads up!

am 4. März 2026, 22:37 Uhr von The M
Fixed incorrect digit in solution checker

am 4. März 2026, 16:11 Uhr von Acamaeda
I'm struggling to understand the teleporters. I thought I knew what one value had to be, but error checking said a different value is right that seems impossible.

am 3. März 2026, 15:57 Uhr von SkepticalMario
Awesome! Can't wait to try it <3

am 3. März 2026, 02:05 Uhr von Acamaeda
And thus, the Sudokoidvania genre is born.

Schwierigkeit:3
Bewertung:93 %
Gelöst:142 mal
Beobachtet:10 mal
ID:000RPZ

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